Should We Add a Progress Meter? How A/B Testing Can Support Rapid Cycles of Data-Informed Design

Showing progress towards a goal is a well-established motivational design tactic. This paper describes how university students designed a new “progress meter” for an online learning game and then evaluated the effects of the design using a controlled online experiment, or A/B test.

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Parsing Coaching Practice: A Systematic Framework for Describing Coaching Discourse

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Teaching Teachers To Use Computer Assisted Learning Effectively: Experimental and Quasi-Experimental Evidence